#version 330 core
out vec4 FragColor;

in vec2 texCoord;
in vec4 vertexColor;

uniform sampler2D texture1;
uniform sampler2D texture2;

void main()
{
    //FragColor = mix(texture(texture1, texCoord), texture(texture2, texCoord), 0.5);
    FragColor = texture(texture2, texCoord);
    //FragColor = ourColor;
}
